StillThe camera does not move.
Slow pushThe camera moves in gently for the whole scene.
Pull backThe camera moves away and reveals the whole.
TrackingThe camera slides sideways: layers shift in depth.
OrbitThe camera turns a little around the scene.
ProTilt upThe camera starts looking down and levels to face the scene.
Zoom to the musicOn every beat of the music the camera jumps closer: three times, nearer each time, then from far again.
Angles to the musicThe camera cuts to another angle in time with the music, as if several cameras filmed the scene: from the side, closer, from above.
HeartbeatThe picture gives a small kick forward on every beat of the music, then comes back: it beats with the sound.
ShakeOn every beat of the music the picture shakes for a brief instant, as under an impact, then settles.
SwingThe camera swings from one side of the scene to the other on every beat of the music: it leaves fast, lands, and leaves again.
Snap inAt the start of the scene the camera arrives from far and from the side in a flash, overshoots a little and settles; then it keeps moving in.
SurgeThe camera moves in faster and faster for the whole scene, then rushes at the picture just before the cut: the next scene arrives at full speed.
Swing roundThe scene opens seen from the side, almost edge-on, and the camera swings round to face it at once, goes a little past and comes back; then it keeps turning gently.
Fly-byThe camera crosses the set sideways at three speeds: it comes in fast, slows almost to a stop in the middle of the scene, then leaves fast.
CatapultThe camera arrives from far in one go and brakes for a long while, eases away a little like a spring being tightened, then shoots at the picture: it is at its fastest on the cut.