Scenes

A scene = one idea on screen. You fill in its words and pictures.

Phone and claimA strong line beside your app, in a 3-D phone. It turns in and lands in time with the music; then a hand presses its screen, it is seen from another angle, and the screen never stops living until the end.Laptop openingA laptop rises and opens on your screen, under a line: it is open right in time with the music. Then a hand presses the screen, it is seen from another angle, and the screen never stops living until the end.Floating windowYour interface in a window that floats in 3-D: it turns in and lands in time with the music, a hand presses it, it is seen from another angle, and what it shows never stops living.Two phonesTwo phones side by side, to show two screens of your app. They land one after the other, in time with the music; a hand presses one, the other answers, then both are seen from another angle.On every screenA laptop, a tablet and a phone: your product everywhere. They arrive one after the other, in time with the music, and each makes the others answer; then the same thing reaches the three screens, and they are seen from another angle.Scrolling phoneA phone whose screen scrolls, ideal with a long capture: a finger throws the page up in time with the music. It flies, brakes, and never quite stops.3-D cardA glossy card turning in the light: payment, membership, ticket.The device landsYour capture drops into a selection frame, a laptop opens under it, the capture settles on its screen, then it turns and lands beside your line, right on the beat. Then a hand presses the screen, it is seen from another angle, and it is back in its place before the end.Three phones landThree phones fly in spinning, one per beat, and land side by side with a small bounce: each shows a screen of your app, under your line.Screenshot from every angleYour screenshot on a 3-D screen, filmed by four cameras: three-quarter view, very close, from above, then facing it. The picture cuts to another angle in time with the music, and no angle stands still.Deck of screensThree of your screenshots standing one behind the other, like a deck of cards seen three-quarters on. In time with the music, the front one is thrown at the camera and out of the picture, the next takes its place, larger, with a word that slams; the last one stays alone and comes closer.The phone stands upTwo words land large, as a double image, and go on shrinking. A phone comes up from under the camera, huge and almost flat: it tilts up, recedes and stands in front of them, your screenshot on its screen. Then your icons burst out from behind it and float around it, in time with the music. At the end the picture may drain to grey, right before bad news.ProPiece by pieceThick tiles, each one of your pictures, fall tumbling one after the other, in time with the music, and land end to end on the floor like a timeline. The row stands up into a folding screen, folds shut into a pile, the pile turns to face you and becomes a phone: the first tile is its screen. You choose the angle: from above or skimming the floor.ProScreen comes aliveThree phones land on the beat, then the camera dives into the middle one and your screen comes alive close up: a route is drawn from stop to stop, then the members of the group light up one by one, each with its line of your list and its colour. The camera draws back in one gesture towards the next scene.ProPull back from the screenYour screenshot fills the picture, then the camera pulls back: it is the screen of a monitor on a desk, in a room whose window goes from day to night, while a pill on the screen says your first line, then the second. At the end the whole picture closes onto that pill.